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JawnGG

12 Game Reviews


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Very cool concept for a clicker/management game, I would love to see this idea fleshed out more.

There were a few issues I did have. I wish the special actions you unlock had some sort of text to at least tell you what they did. Take the nuke option, at first to me it looked like a goblet or a golden tree. It isn't that easy to understand at a glance, something that says it nukes all wizards and snails would have been nice. The wings don't have a clear explanation, which is frustrating when you have a full team of wizards and you use it and nothing seems to happen. Also the fact that it gives you a random assortment of wizards would have been nice to at least know. While, sure, you can manage to figure it out it would have been nice to at least have something there to tell you.

It would be cool to see different levels, new enemies, there's a lot that can be done here and I look forward to seeing more!

very interesting concept!

Damn good egg

Hell yeah, downscroll!

You really feel like you are Gawr Gura.

Took me 30:15 to beat. Only found 9 shrimp on my first playthrough. 100 deaths, though some of the deaths were me fooling around trying to reach silly places. The game is fun, though there are a few issues I had which I feel could be improved on.

- The dash is a little weird at times, plus the mechanics of it with the springs and jump platforms aren't very clear and can be a bit confusing to understand at first.
- Really don't dig the blind drops into dashes, while not all too hard it's just annoying not being able to see it the first time. Pretty cheap imo.
- Unless I am completely blind, the fact that there were 10 shrimp I just missed seems crazy. I was even jumping out to wacky places only to be met with death.
- Some of the shrimps I did find required a death for me to return to where I was. Would rather see at least a way to make it back instead of just falling into a death pit.
- Feels like a lack of sound effects.
- Having a mechanic where you can dash only one time in the air after a jump, even if you stick in a wall but then if you dash on the ground then jump, you are allowed to dash again. It's not very clear. I understand how unlimited air dashing would break the game, but why not have it so if you stick in a wall you can dash one more time if need be. Iunno. just a suggestion.

Other than that a fun little time.

Legendary

Why?!?!

Mel Gibson? wtf hahaha

anyway awesome game none the less

pretty awesome for a SMB 2 remake

Smb2 is my least favorite in the whole mario series, probably partially for the fact that it's was not originally a mario game, but that's a whole other topic all together. to the dude below me, the controls were PERFECT, any time a play an emulator with my keyboard I always set run as a and up for jump. I enjoyed the creativity that went into the design of the characters and levels. I liked the fact that it was challenging and not super easy. I also really enjoyed the new mini game, I always hated the slot machine in the original. Anyway great job.

nice try

The first game with ozzy was too awkward with the positioning of the tiles. If they were put in a row it might be better. The second game was ok, a little crazy at times but ok. The last game was the best, but the way it was designed you could hold the buttons down and not miss anything. The angle was a little weird but not too bad. If you were to remake it with some improvements It would be better.

YES!!!

very manly indeed, damn awesome!

I do music. Also if you want to use anything I've done feel free, I don't check my messages on here.

Age 35, Male

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Joined on 11/13/07

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